![]() Be a Pro online is technically well implemented too, with a diplomatic lobby system that lets people jump in and select the position they want to play the first people to ready up are awarded the captaincy and thus can control the tactics and options for the entire team. Up to 20 people can join in a single game, and the same passing/tackling/position/goal reward system means you're encouraged to play as part of a team. Be a Pro is worth checking out if you want to see the game in a different light, but even in attacking positions, you'll spend a lot of time waiting for some action.īe a Pro really comes into its own when played online. If you get bored of playing as just one player or want to mix things up a bit, then you can opt to control the entire team, and friends can jump in and out as other players if you want support. ![]() With tactical changes and substitutions happening automatically, the emphasis is on your being the player, and your ultimate aim across the four-year career is to stay in the A-squad and earn the captaincy of your national team. If you're a fan of a certain player, it's great to step into his boots, but Be a Pro is most addictive when you spend time customising your own footballer and putting your name on the back of a shirt. You still have to focus on winning games, but each match carries additional criteria, such as making a certain number of passes, tackles, or goals, which add to your overall experience points. In Be a Pro, you control a single real-world player or a custom character instead of an entire team and then craft the career of that player for both club and country over four years. The new cover feature is Be a Pro: Seasons, which expands last year's BAP mode to cover a full four seasons. Only the odd AI mistake from your own team conspires against you, with goalkeepers running to punch a ball that's flying well wide of the goal or the computer selecting the wrong defender for you when the other team is on a break.Īdding to the deep and rewarding gameplay is a wealth of new and existing game modes. This punishing difficulty forces you to up your game, and you soon start to develop a rhythm and accuracy that can cut through defenses to score some spectacular goals. The AI is particularly good even on the easier settings, not only moving in to take the ball off you, but springing offside traps and adapting their tactics throughout each match. The result is a game that's heavy on midfield battles-even the commentators remark on how often possession moves between teams. ![]() Experienced players can still use the left-trigger-enabled trick system to run around players, but unless you're passing the ball around effectively, you have little hope of keeping possession. ![]() With opponent AI that absolutely will not stop until it gets the ball from you, FIFA 09 is now firmly rooted in simulation territory. As a result, player weight and speed are now a vital part of overall tactics, and combining runs with perfectly timed passes has become the only way to succeed. Although you can still spot individual animation routines during replays, the players now feel as if they're interacting with one another and the ball. Attackers point to where they want the ball, defenders direct offside violations to the linesmen, and everyone has lost that plastic look from FIFA 08 that was so off-putting. The most noticeable improvement is in the physical quality of the players. However, the pace has quickened slightly, passes need to be directed with even greater accuracy, and the referees seem even more eager to dish out cards. ![]() Given the six-month period of time between Euro 2008 and FIFA 09, it's no surprise that the two games play similarly. By clicking 'enter', you agree to GameSpot's ![]()
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